Events¶
Everything a live agent produces reaches your application as an Event: partial text as
the model composes it, raw audio bytes, transcriptions of both sides of the conversation,
tool calls, token counts, and errors. A single spoken reply can arrive as dozens of
events, and handling them correctly is what makes a voice interface feel immediate rather
than laggy.
This page covers the Event class, the event types you will encounter, how to render
streaming text without duplicating it, and how to serialize events for transport to a
browser or mobile client. For the loop that yields these events, see
Sessions.
Understanding Events¶
Events are the core communication mechanism in ADK Gemini Live API Toolkit's streaming system. This section explores the complete lifecycle of events—from how they're generated through multiple pipeline layers, to concurrent processing patterns that enable true real-time interaction, to practical handling of interruptions and turn completion. You'll learn about event types (text, audio, transcriptions, tool calls), serialization strategies for network transport, and the connection lifecycle that manages streaming sessions across both Gemini Live API and Gemini Live API platforms.
The Event Class¶
ADK's Event class is a Pydantic model that represents all communication in a streaming conversation. It extends LlmResponse and serves as the unified container for model responses, user input, transcriptions, and control signals.
Reference
Event in the Python API reference
Key Fields¶
Essential for all applications:
- content: Contains text, audio, or function calls as Content.parts
- author: Identifies who created the event ("user" or agent name)
- partial: Distinguishes incremental chunks from complete text
- turn_complete: Signals when to enable user input again
- interrupted: Indicates when to stop rendering current output
For voice/audio applications:
- input_transcription: User's spoken words (when enabled in RunConfig)
- output_transcription: Model's spoken words (when enabled in RunConfig)
- content.parts[].inline_data: Audio data for playback
For tool execution:
- content.parts[].function_call: Model's tool invocation requests
- content.parts[].function_response: Tool execution results
- long_running_tool_ids: Track async tool execution
For debugging and diagnostics:
- usage_metadata: Token counts and billing information
- cache_metadata: Context cache hit/miss statistics
- finish_reason: Why the model stopped generating (e.g., STOP, MAX_TOKENS, SAFETY)
- error_code / error_message: Failure diagnostics
Author Semantics
Transcription events have author "user"; model responses/events use the agent's name as author (not "model"). See Event Authorship for details.
Understanding Event Identity¶
Events have two important ID fields:
event.id: Unique identifier for this specific event (format: UUID). Each event gets a new ID, even partial text chunks.event.invocation_id: Shared identifier for all events in the current invocation (format:"e-" + UUID). Inrun_live(), all events from a single streaming session share the same invocation_id. (See Tool execution context for more about invocations)
Usage:
# All events in this streaming session will have the same invocation_id
async for event in runner.run_live(...):
print(f"Event ID: {event.id}") # Unique per event
print(f"Invocation ID: {event.invocation_id}") # Same for all events in session
Use cases: - event.id: Track individual events in logs, deduplicate events - event.invocation_id: Group events by conversation session, filter session-specific events
Event Authorship¶
In live streaming mode, the Event.author field follows special semantics to maintain conversation clarity:
Model responses: Authored by the agent name (e.g., "my_agent"), not the literal string "model"
- This enables multi-agent scenarios where you need to track which agent generated the response
- Example:
Event(author="customer_service_agent", content=...)
User transcriptions: Authored as "user" when the event contains transcribed user audio
How it works:
- Gemini Live API returns user audio transcriptions as
input_transcription, and user content withcontent.role == 'user' - ADK's
get_author_for_event()function checks for either marker - If
llm_response.input_transcriptionis set orcontent.role == 'user', ADK setsEvent.authorto"user" - Otherwise, ADK sets
Event.authorto the agent name (e.g.,"my_agent")
Checking input_transcription is what makes this reliable: an input-transcription response
does not always carry a content with role == 'user', so relying on the role alone would
misattribute some transcription events to the agent.
This transformation ensures that transcribed user input is correctly attributed to the user in your application's conversation history, even though it flows through the model's response stream.
- Example: Input audio transcription →
Event(author="user", input_transcription=..., content.role="user")
Why this matters:
- In multi-agent applications, you can filter events by agent:
events = [e for e in stream if e.author == "my_agent"] - When displaying conversation history, use
event.authorto show who said what - Transcription events are correctly attributed to the user even though they flow through the model
Source Reference
See author attribution logic in base_llm_flow.py:931-949
Event Types and Handling¶
ADK streams distinct event types through runner.run_live() to support different interaction modalities: text responses for traditional chat, audio chunks for voice output, transcriptions for accessibility and logging, and tool call notifications for function execution. Each event includes metadata flags (partial, turn_complete, interrupted) that control UI state transitions and enable natural, human-like conversation flows. Understanding how to recognize and handle these event types is essential for building responsive streaming applications.
Text Events¶
The most common event type, containing the model's text responses when you specifying response_modalities in RunConfig to ["TEXT"] mode:
Usage:
async for event in runner.run_live(...):
if event.content and event.content.parts:
if event.content.parts[0].text:
text = event.content.parts[0].text
if not event.partial:
# Your logic to update streaming display
update_streaming_display(text)
Default Response Modality Behavior¶
When response_modalities is not explicitly set (i.e., None), ADK automatically defaults to ["AUDIO"] mode at the start of run_live(). This means:
- If you provide no RunConfig: Defaults to
["AUDIO"] - If you provide RunConfig without response_modalities: Defaults to
["AUDIO"] - If you explicitly set response_modalities: Uses your setting (no default applied)
Why this default exists: Some native audio models require the response modality to be explicitly set. To ensure compatibility with all models, ADK defaults to ["AUDIO"].
For text-only applications: Always explicitly set response_modalities=["TEXT"] in your RunConfig to avoid receiving unexpected audio events.
Example:
Key Event Flags:
These flags help you manage streaming text display and conversation flow in your UI:
event.partial:Truefor incremental text chunks during streaming;Falsefor complete merged textevent.turn_complete:Truewhen the model has finished its complete responseevent.interrupted:Truewhen user interrupted the model's response
Learn More
For detailed guidance on using partial turn_complete and interrupted flags to manage conversation flow and UI state, see Handling Text Events.
Audio Events¶
When response_modalities is configured to ["AUDIO"] in your RunConfig, the model generates audio output instead of text, and you'll receive audio data in the event stream:
Configuration:
# Configure RunConfig for audio responses
run_config = RunConfig(
response_modalities=["AUDIO"],
)
# Audio arrives as inline_data in event.content.parts
async for event in runner.run_live(..., run_config=run_config):
if event.content and event.content.parts:
part = event.content.parts[0]
if part.inline_data:
# Audio event structure:
# part.inline_data.data: bytes (raw PCM audio)
# part.inline_data.mime_type: str (e.g., "audio/pcm")
audio_data = part.inline_data.data
mime_type = part.inline_data.mime_type
print(f"Received {len(audio_data)} bytes of {mime_type}")
# Your logic to play audio
await play_audio(audio_data)
Learn More
response_modalitiescontrols how the model generates output—you must choose either["TEXT"]for text responses or["AUDIO"]for audio responses per session. You cannot use both modalities simultaneously. See Response modalities for configuration details.- For comprehensive coverage of audio formats, sending/receiving audio, and audio processing flow, see Audio and video.
Audio Events with File Data¶
When audio data is aggregated and saved as files in artifacts, ADK yields events containing file_data references instead of raw inline_data. This is useful for persisting audio to session history.
Source Reference
See audio file aggregation logic in audio_cache_manager.py:156-178
Receiving Audio File References:
async for event in runner.run_live(
user_id=user_id,
session_id=session_id,
live_request_queue=queue,
run_config=run_config
):
if event.content and event.content.parts:
for part in event.content.parts:
if part.file_data:
# Audio aggregated into a file saved in artifacts
file_uri = part.file_data.file_uri
mime_type = part.file_data.mime_type
print(f"Audio file saved: {file_uri} ({mime_type})")
# Retrieve audio file from artifact service for playback
File Data vs Inline Data:
- Inline Data (
part.inline_data): Raw audio bytes streamed in real-time; ephemeral and not saved to session - File Data (
part.file_data): Reference to audio file stored in artifacts; can be persisted to session history
This only happens when you opt in. With the default RunConfig.save_live_blob = False, audio
arrives as inline_data only and nothing is written to the artifact service — so you will
never see a file_data part. Set save_live_blob=True and ADK aggregates both input and
output audio into files in the artifact service and includes the reference in the event as
file_data, letting you retrieve the audio later.
Session Persistence
Raw audio blobs are never appended to the session — only the file_data references are.
So RunConfig.save_live_blob = True is what makes audio conversations reviewable or
replayable from persisted sessions. See
save_live_blob.
Metadata Events¶
Usage metadata events contain token usage information for monitoring costs and quota consumption. The run_live() method yields these events separately from content events.
Source Reference
See usage metadata structure in llm_response.py:105
Accessing Token Usage:
async for event in runner.run_live(
user_id=user_id,
session_id=session_id,
live_request_queue=queue,
run_config=run_config
):
if event.usage_metadata:
print(f"Prompt tokens: {event.usage_metadata.prompt_token_count}")
print(f"Response tokens: {event.usage_metadata.candidates_token_count}")
print(f"Total tokens: {event.usage_metadata.total_token_count}")
# Track cumulative usage across the session
total_tokens += event.usage_metadata.total_token_count or 0
Available Metadata Fields:
prompt_token_count: Number of tokens in the input (prompt and context)candidates_token_count: Number of tokens in the model's responsetotal_token_count: Sum of prompt and response tokenscached_content_token_count: Number of tokens served from cache (when using context caching)
Cost Monitoring
Usage metadata events allow real-time cost tracking during streaming sessions. You can implement quota limits, display usage to users, or log metrics for billing and analytics.
Transcription Events¶
When transcription is enabled in RunConfig, you receive transcriptions as separate events:
Configuration:
async for event in runner.run_live(...):
# User's spoken words (when input_audio_transcription enabled)
if event.input_transcription:
# Your logic to display user transcription
display_user_transcription(event.input_transcription)
# Model's spoken words (when output_audio_transcription enabled)
if event.output_transcription:
# Your logic to display model transcription
display_model_transcription(event.output_transcription)
These enable accessibility features and conversation logging without separate transcription services.
Learn More
For details on enabling transcription in RunConfig and understanding transcription delivery, see Audio transcription.
Tool Call Events¶
When the model requests tool execution:
Usage:
async for event in runner.run_live(...):
if event.content and event.content.parts:
for part in event.content.parts:
if part.function_call:
# Model is requesting a tool execution
tool_name = part.function_call.name
tool_args = part.function_call.args
# ADK handles execution automatically
ADK processes tool calls automatically—you typically don't need to handle these directly unless implementing custom tool execution logic.
Learn More
For details on how ADK automatically executes tools, handles function responses, and supports long-running and streaming tools, see Automatic tool execution in run_live().
Error Events¶
Production applications need robust error handling to gracefully handle model errors and connection issues. ADK surfaces errors through the error_code and error_message fields:
Usage:
import logging
logger = logging.getLogger(__name__)
try:
async for event in runner.run_live(...):
# Handle errors from the model or connection
if event.error_code:
logger.error(f"Model error: {event.error_code} - {event.error_message}")
# Send error notification to client
await websocket.send_json({
"type": "error",
"code": event.error_code,
"message": event.error_message
})
# Decide whether to continue or break based on error severity
if event.error_code in ["SAFETY", "PROHIBITED_CONTENT", "BLOCKLIST"]:
# Content policy violations - usually cannot retry
break # Terminal error - exit loop
elif event.error_code == "MAX_TOKENS":
# Token limit reached - may need to adjust configuration
break
# For other errors, you might continue or implement retry logic
continue # Transient error - keep processing
# Normal event processing only if no error
if event.content and event.content.parts:
# ... handle content
pass
finally:
queue.close() # Always cleanup connection
Note
The above example shows the basic structure for checking error_code and error_message. For production-ready error handling with user notifications, retry logic, and context logging, see the real-world scenarios below.
When to use break vs continue:
The key decision is: Can the model's response continue meaningfully?
Scenario 1: Content Policy Violation (Use break)
You're building a customer support chatbot. A user asks an inappropriate question that triggers a SAFETY filter:
Example:
if event.error_code in ["SAFETY", "PROHIBITED_CONTENT", "BLOCKLIST"]:
# Model has stopped generating - continuation is impossible
await websocket.send_json({
"type": "error",
"message": "I can't help with that request. Please ask something else."
})
break # Exit loop - model won't send more events for this turn
Why break? The model has terminated its response. No more events will come for this turn. Continuing would just waste resources waiting for events that won't arrive.
Scenario 2: Network Hiccup During Streaming (Use continue)
You're building a voice transcription service. Midway through transcribing, there's a brief network glitch:
Example:
if event.error_code == "UNAVAILABLE":
# Temporary network issue
logger.warning(f"Network hiccup: {event.error_message}")
# Don't notify user for brief transient issues that may self-resolve
continue # Keep listening - model may recover and continue
Why continue? This is a transient error. The connection might recover, and the model may continue streaming the transcription. Breaking would prematurely end a potentially recoverable stream.
User Notifications
For brief transient errors (lasting <1 second), don't notify the user—they won't notice the hiccup. But if the error persists or impacts the user experience (e.g., streaming pauses for >3 seconds), notify them gracefully: "Experiencing connection issues, retrying..."
Scenario 3: Token Limit Reached (Use break)
You're generating a long-form article and hit the maximum token limit:
Example:
if event.error_code == "MAX_TOKENS":
# Model has reached output limit
await websocket.send_json({
"type": "complete",
"message": "Response reached maximum length",
"truncated": True
})
break # Model has finished - no more tokens will be generated
Why break? The model has reached its output limit and stopped. Continuing won't yield more tokens.
Scenario 4: Rate Limit with Retry Logic (Use continue with backoff)
You're running a high-traffic application that occasionally hits rate limits:
Example:
retry_count = 0
max_retries = 3
async for event in runner.run_live(...):
if event.error_code == "RESOURCE_EXHAUSTED":
retry_count += 1
if retry_count > max_retries:
logger.error("Max retries exceeded")
break # Give up after multiple failures
# Wait and retry
await asyncio.sleep(2 ** retry_count) # Exponential backoff
continue # Keep listening - rate limit may clear
# Reset counter on successful event
retry_count = 0
Why continue (initially)? Rate limits are often temporary. With exponential backoff, the stream may recover. But after multiple failures, break to avoid infinite waiting.
Decision Framework:
| Error Type | Action | Reason |
|---|---|---|
SAFETY, PROHIBITED_CONTENT |
break |
Model terminated response |
MAX_TOKENS |
break |
Model finished generating |
UNAVAILABLE, DEADLINE_EXCEEDED |
continue |
Transient network/timeout issue |
RESOURCE_EXHAUSTED (rate limit) |
continue with retry logic |
May recover after brief wait |
| Unknown errors | continue (with logging) |
Err on side of caution |
Critical: Always use finally for cleanup
Usage:
try:
async for event in runner.run_live(...):
# ... error handling ...
finally:
queue.close() # Cleanup runs whether you break or finish normally
Whether you break or the loop finishes naturally, finally ensures the connection closes properly.
Error Code Reference:
ADK error codes come from the underlying Gemini API. Here are the most common error codes you'll encounter:
| Error Code | Category | Description | Recommended Action |
|---|---|---|---|
SAFETY |
Content Policy | Content violates safety policies | break - Inform user, log incident |
PROHIBITED_CONTENT |
Content Policy | Content contains prohibited material | break - Show policy violation message |
BLOCKLIST |
Content Policy | Content matches blocklist | break - Alert user, don't retry |
MAX_TOKENS |
Limits | Output reached maximum token limit | break - Truncate gracefully, summarize |
RESOURCE_EXHAUSTED |
Rate Limiting | Quota or rate limit exceeded | continue with backoff - Retry after delay |
UNAVAILABLE |
Transient | Service temporarily unavailable | continue - Retry, may self-resolve |
DEADLINE_EXCEEDED |
Transient | Request timeout exceeded | continue - Consider retry with backoff |
CANCELLED |
Client | Client cancelled the request | break - Clean up resources |
UNKNOWN |
System | Unspecified error occurred | continue with logging - Log for analysis |
For complete error code listings and descriptions, refer to the official documentation:
Official Documentation
- FinishReason (when model stops generating tokens): Google AI for Developers | Agent Platform
- BlockedReason (when prompts are blocked by content filters): Google AI for Developers | Agent Platform
- ADK Implementation:
llm_response.py:145-200
Best practices for error handling:
- Always check for errors first: Process
error_codebefore handling content to avoid processing invalid events - Log errors with context: Include session_id and user_id in error logs for debugging
- Categorize errors: Distinguish between retryable errors (transient failures) and terminal errors (content policy violations)
- Notify users gracefully: Show user-friendly error messages instead of raw error codes
- Implement retry logic: For transient errors, consider automatic retry with exponential backoff
- Monitor error rates: Track error types and frequencies to identify systemic issues
- Handle content policy errors: For
SAFETY,PROHIBITED_CONTENT, andBLOCKLISTerrors, inform users that their content violates policies
Handling Text Events¶
Understanding the partial, interrupted, and turn_complete flags is essential for building responsive streaming UIs. These flags enable you to provide real-time feedback during streaming, handle user interruptions gracefully, and detect conversation boundaries for proper state management.
Handling partial¶
This flag helps you distinguish between incremental text chunks and complete merged text, enabling smooth streaming displays with proper final confirmation.
Usage:
async for event in runner.run_live(...):
if event.content and event.content.parts:
if event.content.parts[0].text:
text = event.content.parts[0].text
if event.partial:
# Your streaming UI update logic here
update_streaming_display(text)
else:
# Your complete message display logic here
display_complete_message(text)
partial Flag Semantics:
partial=True: The text in this event is incremental—it contains ONLY the new text since the last eventpartial=False: The text in this event is complete—it contains the full merged text for this response segment
Note
The partial flag is only meaningful for text content (event.content.parts[].text). For other content types:
- Audio events: Each audio chunk in
inline_datais independent (no merging occurs) - Tool calls: Function calls and responses are always complete (partial doesn't apply)
- Transcriptions: Transcription events are always complete when yielded
Example Stream:
Event 1: partial=True, text="Hello", turn_complete=False
Event 2: partial=True, text=" world", turn_complete=False
Event 3: partial=False, text="Hello world", turn_complete=False
Event 4: partial=False, text="", turn_complete=True # Turn done
Important timing relationships:
- partial=False can occur multiple times in a turn (e.g., after each sentence)
- turn_complete=True occurs once at the very end of the model's complete response, in a separate event
- You may receive: partial=False (sentence 1) → partial=False (sentence 2) → turn_complete=True
- The merged text event (partial=False with content) is always yielded before the turn_complete=True event
Note
ADK internally accumulates all text from partial=True events. When you receive an event with partial=False, the text content equals the sum of all preceding partial=True chunks. This means:
- You can safely ignore all
partial=Trueevents and only processpartial=Falseevents if you don't need streaming display - If you do display
partial=Trueevents, thepartial=Falseevent provides the complete merged text for validation or storage - This accumulation is handled automatically by ADK's
StreamingResponseAggregator—you don't need to manually concatenate partial text chunks
Handling interrupted Flag¶
This enables natural conversation flow by detecting when users interrupt the model mid-response, allowing you to stop rendering outdated content immediately.
When users send new input while the model is still generating a response (common in voice conversations), you'll receive an event with interrupted=True:
Usage:
async for event in runner.run_live(...):
if event.interrupted:
# Your logic to stop displaying partial text and clear typing indicators
stop_streaming_display()
# Your logic to show interruption in UI (optional)
show_user_interruption_indicator()
Example - Interruption Scenario:
Model: "The weather in San Francisco is currently..."
User: [interrupts] "Actually, I meant San Diego"
→ event.interrupted=True received
→ Your app: stop rendering model response, clear UI
→ Model processes new input
Model: "The weather in San Diego is..."
When to use interruption handling:
- Voice conversations: Stop audio playback immediately when user starts speaking
- Clear UI state: Remove typing indicators and partial text displays
- Conversation logging: Mark which responses were interrupted (incomplete)
- User feedback: Show visual indication that interruption was recognized
Handling turn_complete Flag¶
This signals conversation boundaries, allowing you to update UI state (enable input controls, hide indicators) and mark proper turn boundaries in logs and analytics.
When the model finishes its complete response, you'll receive an event with turn_complete=True:
Usage:
async for event in runner.run_live(...):
if event.turn_complete:
# Your logic to update UI to show "ready for input" state
enable_user_input()
# Your logic to hide typing indicator
hide_typing_indicator()
# Your logic to mark conversation boundary in logs
log_turn_boundary()
Event Flag Combinations:
Understanding how turn_complete and interrupted combine helps you handle all conversation states:
| Scenario | turn_complete | interrupted | Your App Should |
|---|---|---|---|
| Normal completion | True | False | Enable input, show "ready" state |
| User interrupted mid-response | False | True | Stop display, clear partial content |
| Interrupted at end | True | True | Same as normal completion (turn is done) |
| Mid-response (partial text) | False | False | Continue displaying streaming text |
Implementation:
async for event in runner.run_live(...):
# Handle streaming text
if event.content and event.content.parts and event.content.parts[0].text:
if event.partial:
# Your logic to show typing indicator and update partial text
update_streaming_text(event.content.parts[0].text)
else:
# Your logic to display complete text chunk
display_text(event.content.parts[0].text)
# Handle interruption
if event.interrupted:
# Your logic to stop audio playback and clear indicators
stop_audio_playback()
clear_streaming_indicators()
# Handle turn completion
if event.turn_complete:
# Your logic to enable user input
show_input_ready_state()
enable_microphone()
Common Use Cases:
- UI state management: Show/hide "ready for input" indicators, typing animations, microphone states
- Audio playback control: Know when to stop rendering audio chunks from the model
- Conversation logging: Mark clear boundaries between turns for history/analytics
- Streaming optimization: Stop buffering when turn is complete
Turn completion and caching: Audio/transcript caches are flushed automatically at specific points during streaming:
- On turn completion (turn_complete=True): Both user and model audio caches are flushed
- On interruption (interrupted=True): Model audio cache is flushed
- On generation completion: Model audio cache is flushed
Serializing Events to JSON¶
ADK Event objects are Pydantic models, which means they come with powerful serialization capabilities. The model_dump_json() method is particularly useful for streaming events over network protocols like WebSockets or Server-Sent Events (SSE).
Using event.model_dump_json()¶
This provides a simple one-liner to convert ADK events into JSON format that can be sent over network protocols like WebSockets or SSE.
The model_dump_json() method serializes an Event object to a JSON string:
async def downstream_task() -> None:
"""Receives Events from run_live() and sends to WebSocket."""
async for event in runner.run_live(
user_id=user_id,
session_id=session_id,
live_request_queue=live_request_queue,
run_config=run_config
):
event_json = event.model_dump_json(exclude_none=True, by_alias=True)
await websocket.send_text(event_json)
What gets serialized:
- Event metadata (author, server_content fields)
- Content (text, audio data, function calls)
- Event flags (partial, turn_complete, interrupted)
- Transcription data (input_transcription, output_transcription)
- Tool execution information
When to use model_dump_json():
- ✅ Streaming events over network (WebSocket, SSE)
- ✅ Logging/persistence to JSON files
- ✅ Debugging and inspection
- ✅ Integration with JSON-based APIs
When NOT to use it:
- ❌ In-memory processing (use event objects directly)
- ❌ High-frequency events where serialization overhead matters
- ❌ When you only need a few fields (extract them directly instead)
Performance Warning
Binary audio data in event.content.parts[].inline_data will be base64-encoded when serialized to JSON, significantly increasing payload size (~133% overhead). For production applications with audio, send binary data separately using WebSocket binary frames or multipart HTTP. See Optimization for Audio Transmission for details.
Serialization options¶
This allows you to reduce payload sizes by excluding unnecessary fields, improving network performance and client processing speed.
Pydantic's model_dump_json() supports several useful parameters:
Usage:
# Exclude None values for smaller payloads (with camelCase field names)
event_json = event.model_dump_json(exclude_none=True, by_alias=True)
# Custom exclusions (e.g., skip large binary audio)
event_json = event.model_dump_json(
exclude={'content': {'parts': {'__all__': {'inline_data'}}}},
by_alias=True
)
# Include only specific fields
event_json = event.model_dump_json(
include={'content', 'author', 'turn_complete', 'interrupted'},
by_alias=True
)
# Pretty-printed JSON (for debugging)
event_json = event.model_dump_json(indent=2, by_alias=True)
The bidi-demo uses exclude_none=True to minimize payload size by omitting fields with None values.
Deserializing on the Client¶
This shows how to parse and handle serialized events on the client side, enabling responsive UI updates based on event properties like turn completion and interruptions.
On the client side (JavaScript/TypeScript), parse the JSON back to objects:
// Handle incoming messages
websocket.onmessage = function (event) {
// Parse the incoming ADK Event
const adkEvent = JSON.parse(event.data);
// Handle turn complete event
if (adkEvent.turnComplete === true) {
// Remove typing indicator from current message
if (currentBubbleElement) {
const textElement = currentBubbleElement.querySelector(".bubble-text");
const typingIndicator = textElement.querySelector(".typing-indicator");
if (typingIndicator) {
typingIndicator.remove();
}
}
currentMessageId = null;
currentBubbleElement = null;
return;
}
// Handle interrupted event
if (adkEvent.interrupted === true) {
// Stop audio playback if it's playing
if (audioPlayerNode) {
audioPlayerNode.port.postMessage({ command: "endOfAudio" });
}
// Keep the partial message but mark it as interrupted
if (currentBubbleElement) {
const textElement = currentBubbleElement.querySelector(".bubble-text");
// Remove typing indicator
const typingIndicator = textElement.querySelector(".typing-indicator");
if (typingIndicator) {
typingIndicator.remove();
}
// Add interrupted marker
currentBubbleElement.classList.add("interrupted");
}
currentMessageId = null;
currentBubbleElement = null;
return;
}
// Handle content events (text or audio)
if (adkEvent.content && adkEvent.content.parts) {
const parts = adkEvent.content.parts;
for (const part of parts) {
// Handle text
if (part.text) {
// Add a new message bubble for a new turn
if (currentMessageId == null) {
currentMessageId = Math.random().toString(36).substring(7);
currentBubbleElement = createMessageBubble(part.text, false, true);
currentBubbleElement.id = currentMessageId;
messagesDiv.appendChild(currentBubbleElement);
} else {
// Update the existing message bubble with accumulated text
const existingText = currentBubbleElement.querySelector(".bubble-text").textContent;
const cleanText = existingText.replace(/\.\.\.$/, '');
updateMessageBubble(currentBubbleElement, cleanText + part.text, true);
}
scrollToBottom();
}
}
}
};
Demo Implementation
See the complete WebSocket message handler in app.js:342-705
Optimization for Audio Transmission¶
Base64-encoded binary audio in JSON significantly increases payload size. For production applications, use a single WebSocket connection with both binary frames (for audio) and text frames (for metadata):
Usage:
async for event in runner.run_live(...):
# Check for binary audio
has_audio = (
event.content and
event.content.parts and
any(p.inline_data for p in event.content.parts)
)
if has_audio:
# Send audio via binary WebSocket frame
for part in event.content.parts:
if part.inline_data:
await websocket.send_bytes(part.inline_data.data)
# Send metadata only (much smaller)
metadata_json = event.model_dump_json(
exclude={'content': {'parts': {'__all__': {'inline_data'}}}},
by_alias=True
)
await websocket.send_text(metadata_json)
else:
# Text-only events can be sent as JSON
await websocket.send_text(event.model_dump_json(exclude_none=True, by_alias=True))
This approach reduces bandwidth by ~75% for audio-heavy streams while maintaining full event metadata.